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1. Try to avoid dying. And by that I mean be alert, look around often for enemy heroes, etc. It is normally more important to keep yourself alive than to kill an enemy.
2. Look through the heroes on single player. SMotA allows unlimited repicking in single player, so it is possible to go through many heroes in a single session. Generally beginners find agility-based ranged heroes easiest to play. 3. Look through the items on single player as well. Knowing the types of items can help with various aspects of the game. 4. Don't try to fight someone several levels above you, unless they are on low hitpoints and you know you can kill them. 5. Know when to retreat. If you are chasing a nearly dead enemy and they reach their base or another hero, it is normally time to give up the chase and return home. 6. Level really matters! 7. Try not to let creeps attack you in the early game. If you follow this, you will almost always have more hitpoints. 8. Do not fight when outnumbered. I had a game where an ally and I were pushing a lane with about 10 creeps, and suddenly an enemy popped up to face us both with the creeps. He ran into the midst of the creeps and we killed him in about 5 seconds. Which brings us to: 9. Do not underestimate creeps. You can face them in the late game, but trying to solo a creep wave is suicidal early on. 10. Keep your health up. If you are running low on health, go back to base as quickly as possible (i.e. via Teleporters), heal, and get back in the lane. Many beginners die because they think they are safe even when they have only a small amount of hitpoints left. Generally, if you are ever at less than 33% health, a fountain heal is recommended. 11. Keep your team in mind. If an ally deserves a kill, don't steal it. If you have a healing spell, heal your allies when they are low on health. Use beneficial spells on them, etc. 12. Know that spells deal 75% damage to heroes. Suppose you want to finish someone off with a 400 damage spell, and you are attacking the enemy. Wait for his hp to go below 300, then cast the spell; this will kill him. If you cast the spell first, they will immediately run and depending on the situation, it may or may not be possible to chase them. 13. To get gold for killing a creep, you must provide the final hit.In other words, if you took down a creep from 500 to 10 health and a nearby allied creep with more than 10 damage hits it, you will not get any gold. A good player will turn that around, letting allied creeps do the damaging and then time a last hit to get the gold. You get experience either way. 14. You can deny an allied creep, causing it to not give gold or experience to your opponents. This is done by attacking and killing one of your allied creeps when they are at low health. 15. Get a Keg of Ale in the early game. It will help you survive immensely. |
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