Each point of intelligence adds 14 mana and 0.04 mana per second regeneration, also 1 damage if intelligence is your primary attribute. A must in the early game, this attribute actually becomes less significant as the game draws on because most heroes will have sufficient mana pools to cast their spells over and over again.

However, the intelligence heroes often have highly mana intensive ultimates, and if they also use certain items like the Thunderlizard Diamond, they must be prepared to invest more into intelligence. For example, even with a maxed out Attribute Bonus, a level 29 Warlock has 1414 mana total, yet his ultimate alone costs 850. Enemies can use the Sphere of Ignorance orb to counteract this, and the Warlock must get additional mana. The Ring of the Archmagi/Mindstaff/Gloves of Magic are perfect items for this; the Gloves of Magic adds 1260 mana total, as well as many other powerful bonuses. For a cheaper remedy, the Ring of the Mind and the Scepter of Intelligence add 10 and 25 intelligence respectively.

NEWS...
As you can see the forums died >_>
Lets see if we can get a better forum host.
What is SMotA?

Sacred Masters of the Arctic is a WarCraft III: The Frozen Throne mod or map, and is currently in open beta, at version 0.99c. It is an Aeon of Strife (or AoS) type map, inspired obviously from the popular Defense of the Ancients (DotA). While SMotA at first was much inferior to DotA, it has now surpassed the widely played map in number of heroes, at 110, and has many unique gameplay features that make the game just as fun, if not more so.
This website was created for free with Own-Free-Website.com. Do you want your own website too?
Register for free